![]() ![]() Note: An alternative method is to create the CamPoint objects anywhere in the scene, and then reselect each of them and enter their absolute coordinates using the Transform Type-In. Make sure Display Background is turned on, and then choose OK.This launches the Select Background Image dialog. In the Background Source group, click Files.This opens the Viewport Configuration dialog Background panel. Choose Views menu Viewport Background Custom Image File.To establish the bitmap background to display in the viewport: Render the viewport to verify that the background appears in the rendering.Navigate and select the appropriate bitmap and then choose Open.The Select Bitmap Image File dialog appears. Be sure to set Browse From to New if it isn’t set already, then choose Bitmap from the list and click OK.In the Common Parameters rollout, under Environment Map, click the gray box marked None.Reset 3ds Max, and enlarge the Perspective viewport to full screen.To establish the bitmap background for the renderer: It’s easy to make a mistake doing either, but once you get it right the match should work. If there are errors and the camera cannot be created, readjust the point positions in 3D space, and reassign them to the bitmap. Choose Create Camera and a camera is created to match the one that took the picture.Use the Camera Match utility to assign the CameraPoints to pixel locations on the bitmap.You can use Transform Type-In to position the points in the correct locations in 3D space. Position these CameraPoints to correspond to points in your photo.This will give the most accurate results. Try to use points that are distributed throughout the scene rather than features that are all clustered in the front or back. You must have accurate measurements of distances between at least five features in your scene, which can’t be all on a single plane. (For the enhanced menus, you can find CamPoint on the Objects menu.) Create Camera Points, which are helper objects found in these locations: Create panel (Helpers) Camera Match Object Type rollout CamPoint, and Create menu Helpers Camera Point.They should remain visually throughout the scene, and should not change their shape too much or they won’t work. These should be objects or corners of objects in the scene that can be identified and tracked. Identify on the bitmap at least five features that will be used for the match.Load a bitmap as a background for the viewport.Load a bitmap as a background for the renderer.The general process to follow in using Camera Match is described in the following procedures.
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